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ENGINE::DEFINITELY_NOT_SCUMM_V9

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The DNS Engine: browser games built around stories and choices. Definitely Not SCUMM is DESIGNA’s experimental game project. It explores persistent narrative state, illustrated worlds, and AI-assisted asset creation.

01 // GAME AND MEDIA ENGINEERING

DESIGNA’s Definitely Not SCUMM project explores browser-delivered narrative games and responsive worlds. Its related media R&D includes a working prototype for image generation, upscaling, speech recognition, and scene analysis. Andrew has applied GPU computing to game-asset remastering, ray-tracing injection, and visual-effects experiments. Playable game development builds on that technical and visual work.

02 // CONTEXTUAL PLAYER ACTIONS

Verb Coin 2.0 explores how players choose actions within a scene. The intended interface presents actions in context, such as examining an object or speaking to a character. Persistent inventory and world state are part of the design. Responsiveness, saved progress, and cross-device behavior remain requirements to demonstrate in playable builds.

03 // STORIES THAT REMEMBER CHOICES

A narrative graph describes relationships between decisions, events, and character state. The project explores how earlier choices can influence later scenes. The challenge is to preserve a coherent story as those possibilities grow. Playtesting must establish whether consequences are understandable and whether saved state remains consistent.

04 // AI-ASSISTED ASSET CREATION

DESIGNA is exploring AI-assisted production of environments and character art. Generated assets still need selection, editing, and a consistent art direction. The goal is to expand what a small game-development group can produce. Runtime generation and its effect on loading, cost, and visual consistency require separate tests.

05 // CHARACTER BEHAVIOR RESEARCH

AI-driven dialogue could let characters respond to player choices beyond a fixed script. The DNS Engine explores that direction alongside authored narrative. Its ambition is to make worlds feel responsive to the player. The next playable builds must test character consistency, response time, and production cost.

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